D&D 4e - thoughts so far

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As any self-respecting nerd knows, the 4th Edition of Dungeons & Dragons was released this summer. It's probably the most significant overhaul the game has had, at least in my almost 20 years of playing, and reactions predictably range from fawning adulation to burning in effigy. I've only played two sessions of the new edition - once this running the beginning parts of Keep on the Shadowfell, and once, just over Christmas, as a player in a play-testy mid-level dungeon crawl.

So far, I'd say there's a lot to like with the new edition, but enough bad that I don't think I'll exert any effort to migrate from 3.5. I find myself wishing there were a v3.75 as an intermediate step - though I expect such a thing will evolve eventually, thanks to teh interwebs. Some thoughts:

Warmongers wanted

I've decided that I need new friends. My old friends are all too busy being grad students at the end of their semesters, or being in Atlanta on work, or don't like to play several-hour-long wargames. Cara will happily play Ticket to Ride, and two players is a number well on its way to to critical mass for that game, but Axis & Allies? Civilization? Diplomacy? Titan? PanzerBlitz? Any other Avalon Hill bookcase game? Or anything at all with more than four pages of rules? No such luck. Even the ones that are perfectly playable with two players I have difficulty rustling people up for.

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